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Here I have lists of all the Red & Yellow Spell Cards.
On this page you will find a lists compiled of all the Red & Yellow Spell Cards I have been able to find information on. 

If you have a copy of something that I do not have information on or if you find an error please e-mail me.
If possible include a scan of the card in question.

Card #
Name
Cost
Red Magic Spell Card Effects
52
Khalyde's Surge 4 Restore +4 body, add +3 to any attack next turn.
53
Aeraqitaq 3 Opponent takes 2 damage now and each turn until opponent reaches extended range.
54
Tang of Thang 5 Opponent takes 1 damage each time opponent is seen parrying.
59
Dalclion's Touch 3 Opponent does no Orange or yellow for next 3 turns.
65
Muscida Buzz 3 Opponent takes 1 damage point now and each turn until opponent does a successful Dodge.
67
Denizen's Shield 3 Caster reduces by 1 all opponent's Scores against castor for the rest of match.
71
Frendli Fiori 6 Opponent takes 7 damage (14 if Troll), does only Jumps, Shield Blocks, or Brown next turn.
72
Khalyde's Kick 4 Opponent takes 3 damage (6 if undead), and does only Green next turn.
81
Khalyde's Poke 4 Opponent takes 2 damage and does only Red for next 3 turns.
91
Zepee's Jump
3
Caster adds +2 to all Extended Range modifiers & opponent does only Brown next turn.
 92
Zepee's Rebound
3
Opponent takes damage equal to the greatest modifier in opponent's character sheet & does only Jumps next turn.  (At Extended Range do only Brown.)
 93
Firebrand
 3
Casters damage modifier will be doubled next time caster scores on opponent.
 94
Zodlik's Curse
 3
Opponent takes 1 point of damage when doing Orange maneuvers for the rest of the match.
 95
Sandon's Grip
 4
Caster adds +2 to all modifiers for the next 3 turns.
 96
Vesig's Bolt
 5
Opponents shield has been magically broken.  Opponent takes 1 point of damage & do no Blocks or Protected attacks for the rest of the battle.
 97
Lightning Bolt
 4
Opponent takes 5 points of damage (8 if wearing metal armor) & do only Jumps next turn.  (At Extended Range do only Brown.)
 98
Magic Drain
 4
 
 99
Teleport
 3
 
 206
Nearsighted
 3
Do only Brown at Extended Range for the rest of the match.
 212
Randomizer
 4
Opponent's spell cards are shuffled & cast unseen when doing magic.

 
Card #
Name
Cost
Yellow Magic Spell Card Effects
121
Sunbeam 3 For next 3 turns, Opponent's Red and Orange modifiers are reduced by 2.
122
Molin's Surge
5
Caster restores 6 damage and adds 2 to his damage modifiers next turn.
123
Shoulder Spasms
4
Opponent reduces Orange modifiers by 3 until they do 2 Orange moves.
124
Fog of Anora
4
Opponent's positive damage modifiers are reduced to zero for the next 3 turns.
125
Sphere of Aigue
4
Opponent's Red and Orange modifiers are reduced by 1 for rest of the match.
126
Leg Spasms
4
Opponent reduces Orange and Blue modifiers by 2 until they do 2 successive Jumps.
127
Butterfingers
4
Caster goes to page 27 to complete turn.
128
Weak Knees
2
Opponent does no Dodge, Jump Up, or Charge for the next 3 turns.
129
Dalclion's Blur
2
Opponent reduces all their modifiers by 2 for next 3 turns.
131
Glenna's Healing
2
Caster restores 5 Body points.
132
Valki's Vermin
4
Opponent does 1/2 damage (round down) and may use no magic or tactic cards for next 3 turns.
133
Valki's Surge
2
Restore 3 body, add 1 to score next turn.
134
Glenna's Touch
1
Restore 2 body.
135
Magic Egg
7
Opponent reduces all weapon Scores by 2 for rest of the match.
136
Valki's Dance
3
Opponent's weapon is out of reach until they do 2 successive jumps.
137
Fire Swamp
6
Opponent takes 1 damage when doing Blue for rest of the match.
138
Brambles
2
Opponent does no Blue or Dodge until successful Jump Up.
139
Druid's Helm
3
Caster reduces all head wounds (page 7 Scores) by 2 for rest of the match.
319
Celestial Shield
3
Opponent subtract 2 from all your Red & Orange damage modifiers for the next 3 turns.
320
 
5
The next time you end on a Score page, I will take no damage.
321
Rage of Angels
7
Caster will add +3 to all damage modifiers until caster ends its turn on a Score page.
322
Angelic Smile
3
Opponent does no maneuvers with a damage modifier greater than 0 for the next 3 turns.
323
Avenger
5
Casters damage modifier next time the caster scores will be equal to the damage most recently scored on the caster successfully by the opponent.
324
Guardian Spirit
3
Opponent reduces all damage modifiers by 1 until opponent reaches Extended Range.
327
Fog of Bonechor
6
Opponent may not score on caster from Extended Range for the rest of the game.
,.